But of course, all of these predictable beats in one of gaming’s most enduring mythological frameworks are spiced up with a new gameplay twist.
#LEGEND OF ZELDA A LINK BETWEEN WORLDS ZELDA MASTER SERIES#
None of this will come as a surprise to anyone who has played a Zelda game since the series debuted in 1986. It reminds you of being a kid, though it does not necessarily make you feel like one again. You cross dimensional boundaries to save princess and world, which seem to be synonymous to you for reasons that have never been made sufficiently clear. You are tormented or rapt, according to your tastes, by antic extended cut-scenes.
You get buttonholed by wizened mentors and inexplicably annoying helpers (hi, Ravio). You battle spectacularly oversized bosses, including a tank-like version of a commonplace Moldworm. You seek out a Master Sword that fires projectiles when your health meter, made of hearts, is full. You collect tools such as arrows, bombs and mallets that open up the world map so you can retrieve three virtuous pendants and seven abstract sages. You solve puzzles to find differently sized keys in unfamiliar dungeons, each with its own magic compass. You plow through a familiar overworld, chopping down every bush and rock in sight, looking for rupees and secret passages. Shall I tell you what you do in the new Legend of Zelda game for the 3DS, A Link Between Worlds, a return to the world of 1991 SNES classic A Link to the Past? Brace yourself: You wake up as a silent boy dressed in hunter green and stumble into an epic quest.